196 visits to go.
Then it's party time aboard the good ship PBW. Rum, (i'm quite partial to souther comfort myself) for all.
Now, lets get back to the newest adventure.
As the good ship PBW sets sail for Jamaica (said with a Bob marley accent, slightly interrupted with another draw of the "weed"), the cursed crusie director has decided that the crew needs something to do during the cruise otherwise, they might start plunderin each others' treasures. A game she says, now young Phyl wouldn't hurt a fly so has come up with "reach for the tie".
That sounds a bit sissy yelss Captain Deb. Ok, then draw the plank instructs the cursed cruise director. the plank is stretched out over the rough seas and when you look down, them AN Sharks be waitin' (Hospitals with invoices!). The tie is then hung from the sail over the end of the plank.
The idea of this 'sissy" game, acccording to Phyl is to walk to the end of the plank and jump up and catch the tie. Sounds easy, but the tie is 1 metre above outstrectched hands. The captain reckons its easy so has volunteered herself claiming new found powers after all those funny coloured pills she's been taking.
the captain takes the first jump and falls short of grabbing the tie but bounces back onto the plank - a trial run she says. the next jump is higher, still short of the tie but comes down a bit awkwardly and wobbles on the plank.
"Right, this is war" .
The captain, without her wings, jumps as high as she can, grabs the tie but then is put off balance by a gust of wind (external forces here), hits the pllank and has verry wobbly knees, 9wobbly, not nobbly), starts swaying on the plank, to and fro, to and fro.
Stay tuned when we find out if the captain lands safely on the plank or slips and is supper for the circling sharks.
Laz